As the global population continues to age, virtual reality (VR) has emerged as a promising tool in geriatric rehabilitation, offering benefits across physical, cognitive, and psychological domains. This narrative review synthesizes the current literature on VR applications in geriatric adult care, encompassing areas such as fall prevention, balance training, gait rehabilitation, cognitive enhancement, and emotional well-being. VR enhances motivation through gamification and provides real-time feedback in safe, controlled environments. This review explores key challenges—including cost, motion sickness, and usability—and highlights emerging opportunities such as telerehabilitation and tailored programs for individuals with dementia. In contrast to previous reviews, this work places a stronger emphasis on psychological aspects, personalized in-home use, and clinical applicability. VR holds transformative potential to improve outcomes and quality of life in aging populations.
Con el envejecimiento progresivo de la población mundial, se incrementa la demanda de enfoques innovadores y eficaces en el ámbito de la rehabilitación. La realidad virtual (RV) se ha consolidado como una herramienta emergente en la rehabilitación geriátrica, ofreciendo beneficios integrales a nivel físico, cognitivo y emocional. Esta revisión narrativa examina las principales aplicaciones clínicas de la RV, incluyendo la prevención de caídas, reeducación de la marcha y equilibrio, estimulación cognitiva y mejora del bienestar psicológico. La RV mejora la motivación mediante la gamificación y proporciona retroalimentación en tiempo real en entornos seguros y controlados. Esta revisión analiza desafíos clave—como el coste, los efectos adversos y las barreras de usabilidad—y destaca oportunidades emergentes como la telerrehabilitación y los programas personalizados para personas con demencia. A diferencia de revisiones previas, este trabajo pone mayor énfasis en los aspectos psicológicos, posibilidades de uso domiciliario y aplicabilidad clínica. La RV inmersiva muestra un potencial transformador para mejorar los resultados y la calidad de vida en los adultos mayores.
By 2050, the global population of geriatric adults is projected to double.1 Although aging is frequently linked to various disabilities, a significant proportion of individuals aged>65 years experience cognitive impairment. Age-related physical, cognitive, and social changes are often exacerbated by physical and cognitive comorbidities. Traditional rehabilitation approaches often face challenges in maintaining patient engagement and adherence, particularly in geriatric populations, where diminished motivation and physical limitations pose substantial obstacles.2
VR has emerged as a transformative technology in geriatric rehabilitation, offering a computer-generated, interactive, three-dimensional environment that facilitates controlled therapeutic intervention. VR systems create a sense of “presence,” enabling users to feel integrated into the virtual environment, thereby enhancing their engagement and therapeutic outcomes. In contrast to traditional rehabilitation methods, VR provides real-time biofeedback, incorporates gamification elements, and safely simulates real world challenges.3 The aging process induces various physiological changes that substantially affect rehabilitation needs. Cognitive decline may present as memory loss,4,5 impaired executive function,6,7 attention deficits, or reduced processing speed.8
Physical changes associated with aging include sarcopenia, which affects approximately 7% of individuals over 70 years of age, increasing to 20% by 80 years of age.9 Additionally, there is a decline in muscle strength, impaired balance control, and an elevated risk of falling.10
These concurrent changes highlight the need for comprehensive rehabilitation strategies that encompass both physical and cognitive domains. Aging induces significant physiological alterations that influence rehabilitation. Sarcopenia, defined as the loss of muscle mass and function, affects 5–15% of older adults, thereby impacting daily activities and elevating the risk of falls.11 This condition arises from cellular alterations, systemic factors, and lifestyle choices.12 The aging process is linked to a reduction in physiological complexity, which may impair adaptive responses to stressors such as exercise. Rehabilitation interventions should focus on complex physiological dynamics and be measured using these complex systems.13 Progressive resistance exercise and increased protein intake are effective interventions for treating sarcopenia.11 At the cellular level, changes in motoneurons, neuromuscular junctions, and muscle fibers contribute to the development of sarcopenia. Experimental models have demonstrated promising results in mitigating motor unit deterioration, which could potentially alleviate sarcopenia in older adults.14
A recent systematic review investigated the efficacy of immersive VR in fall prevention among older adults. The findings indicate that immersive VR interventions can improve balance, postural control, and functional mobility when they are incorporated into rehabilitation programs. The review also highlighted that VR systems are generally safe and well received by this demographic. However, heterogeneity in study designs and small sample sizes were identified as limitations, complicating the ability to draw definitive conclusions. The authors advocated for standardized protocols and further research to establish long-term effectiveness and facilitate integration into clinical practice.15
MethodThis narrative review was conducted through targeted searches of PubMed, Scopus, and Web of Science databases. The inclusion criteria encompassed studies published from 2010 to 2024 that focused on the use of VR in physical, cognitive, or psychological rehabilitation in adults aged ≥65 years. Only articles published in English were included. This narrative review synthesizes the current evidence while identifying gaps not addressed in recent systematic reviews, particularly extending beyond fall prevention to examine comprehensive rehabilitation.
Physical rehabilitation applicationsBalance fall preventionVirtual reality (VR) interventions have demonstrated promising outcomes in preventing falls among older adults. Numerous studies indicate that VR-based exercises can substantially enhance balance, alleviate the fear of falling, and improve postural control within this demographic.16–18 These interventions are particularly efficacious when conducted over an 8-week period, with sessions lasting between 30 and 60min, three times per week.17 The advantages of VR training become evident as early as the fourth week of the intervention.18 In addition to fall prevention, VR exercises have been linked to improvements in muscle strength, quality of life, and independence in daily activities.17,18 The incorporation of VR technology in healthcare serves as a valuable tool for addressing balance disorders and mitigating fall risks in older adults, potentially leading to reduced morbidity and mortality in this vulnerable population.16 Immersive VR in stroke rehabilitation employs interactive computer-generated environments that simulate real-life activities designed to engage stroke patients in therapeutic tasks aimed at enhancing dynamic balance and postural stability. These immersive digital environments and interactive technologies challenge and improve stroke patients’ ability to maintain postural stability through exercise and activities.19
Gait trainingVirtual reality (VR) training has shown promising outcomes in enhancing gait and balance in individuals with neurological disorders. Empirical studies have indicated that VR-based rehabilitation results in more substantial improvements in balance and gait performance than traditional physical therapy in patients with Parkinson's disease.20 VR technology facilitates personalized assessment and rehabilitation within enriched and complex environments, thereby potentially optimizing motor learning.21 A meta-analysis revealed significant enhancements in gait parameters, including cadence, stride length, and gait speed, following VR interventions in stroke survivors.22 These findings suggest that VR-enhanced rehabilitation provides an engaging and effective approach for improving gait and balance in neurological disorders.
Upper limb rehabilitationVR has emerged as a promising modality for upper-limb rehabilitation in stroke survivors, offering engaging, task-specific training that facilitates motor learning and functional restoration.23 VR systems provide customizable difficulty levels, real-time feedback, and safe simulations of daily activities, thereby enhancing neuroplasticity and recovery.24 Empirical studies have demonstrated that VR-based interventions significantly improve upper limb function, activities of daily living (ADL), and quality of life compared to conventional therapy.25 VR exhibits superior outcomes for ADL compared to non-immersive VR, with subacute stroke survivors showing the most pronounced improvements.25 The integration of VR with conventional therapy appears to be particularly efficacious.23,25 While the potential is evident, further research is required to ascertain the optimal implementation conditions and long-term effects, particularly in low-resource settings.25
Psychological impact and adherenceVirtual reality (VR) interventions have demonstrated considerable potential for enhancing both physical and psychological well-being among older adults. Empirical studies have demonstrated VR's efficacy of VR in improving cognitive function, physical health, and reducing fall risk.26 VR therapy has proven particularly advantageous in orthopedic rehabilitation, with patients exhibiting significant improvements in psychological and functional outcomes after arthroplasty.27 Research has further established the feasibility and safety of employing immersive VR in older adults experiencing cognitive and physical impairments, with participants reporting increased relaxation and enjoyment.28 Moreover, VR has shown promise as a screening and training tool for cognitive impairment in older adults, with VR-based tasks demonstrating validity comparable to that of traditional paper-based assessments.29 Nonetheless, the standardization of VR environments and addressing issues such as usability and data privacy are essential for broader implementation in geriatric care settings.
Implementation challengesDespite the potential benefits of VR in healthcare and education, its implementation is hindered by several barriers. High costs, technical complexity, and challenges in integration particularly affect its adoption in resource-limited settings.30,31 The absence of standardized protocols, validated metrics, and comprehensive training for educators and clinicians further hinders successful implementation.32 User-related issues, such as physical discomfort, cybersickness, and potential gender-specific responses to VR environments, are critical factors that require attention.33 It is essential to tailor VR content to diverse populations and effectively communicate its benefits to stakeholders.30 Additional challenges include the necessity for localized content, infrastructure limitations, and sociocultural resistance to new technologies.31 Notwithstanding these obstacles, VR holds considerable promise for enhancing educational experiences and supporting pain management interventions when properly integrated.30,32
Safety protocolVirtual reality (VR) holds significant potential in the healthcare sector, offering immersive solutions for patient education, therapy and rehabilitation.34 Research has demonstrated VR's effectiveness of VR in reducing anxiety, managing pain, and facilitating physical rehabilitation.35 In the context of fall prevention among older adults, VR and exergames have shown improvements in balance and physical function, potentially serving as a complement to traditional physiotherapy.36 However, the implementation of VR in clinical settings is fraught with challenges, including theoretical immaturity, a lack of technical standards, and practical issues.35 The technology's capacity to induce a sense of presence and embodiment through virtual avatars may enhance its therapeutic potential.37 Despite its promise, the efficacy of VR in cognitive and motor rehabilitation remains a subject of debate, with some studies highlighting its benefits, while others underscore the necessity for more rigorous research to establish its clinical significance.35,37
TelerehabilitationVR is increasingly recognized as a transformative technology in the field of telerehabilitation, particularly for orthopedic and neurological conditions.38,39 VR facilitates the creation of immersive and interactive environments that enhance patient engagement and improve rehabilitation outcomes.39,40 The integration of artificial intelligence with VR allows the development of personalized, adaptive treatment programs and the application of predictive analytics to optimize individual outcomes.39,40 Nonetheless, several challenges remain, including high implementation costs, technical barriers, and issues related to digital literacy and accessibility.38–40 The future of VR in telerehabilitation may involve the development of Internet-accessible libraries of VR scenarios for home-based therapy, although this vision is confronted with significant practical and technical obstacles.40 Addressing these challenges is essential for the widespread adoption of VR in rehabilitation.
Dementia-specific programsVR has potential as a therapeutic modality for individuals with dementia, offering tailored cognitive stimulation and possible enhancements in quality of life. VR interventions can focus on specific cognitive domains and replicate familiar activities in controlled settings.41 Successful implementation necessitates a design that emphasizes physical comfort, multisensory engagement and personalization.42 VR experiences can foster emotional well-being and social interaction, with reported outcomes being either positive or neutral across various dimensions of well-being.43 The adaptability of the technology permits safe training in potentially hazardous situations and provides immediate feedback on performance.41 Employing participatory design approaches that involve patients and caregivers can facilitate the development of intelligent, personalized VR systems that improve symptom management and offer enriching experiences beyond the physical environment for patients with dementia in long-term care.44 Nonetheless, further research is required to standardize VR interventions and address potential obstacles, such as digital illiteracy among elderly users and healthcare professionals.
Cost-effectiveness analysisVR has demonstrated considerable potential in healthcare environments, particularly in the rehabilitation of patients with burns. Empirical studies indicate that VR-based interventions can substantially enhance the quality of life, work performance, and range of motion in individuals with burn injuries while concurrently reducing pain intensity and anxiety.45 The application of VR in healthcare extends beyond burn rehabilitation, offering immersive solutions for patient education, therapeutic interventions, and mental health treatment.34 The feasibility and acceptability of low-cost VR technology in outpatient burn care settings suggest its potential for broader implementation.46 Despite challenges such as hardware limitations and data security concerns, VR holds promise for revolutionizing patient-centered care and enhancing overall well-being.34 The expanding applications of VR in medicine, including surgical training and diagnostics, underscore its transformative impact on healthcare delivery and patient outcomes.47
ConclusionsVR technology has significant transformative potential in geriatric rehabilitation by effectively addressing the physical, cognitive, and psychological needs of older adults. Empirical evidence indicates that VR-based interventions demonstrate superior efficacy in key rehabilitation domains, such as balance training, gait improvement, upper limb recovery, cognitive enhancement, and psychological well-being, compared to traditional methods. This narrative review extends beyond the scope of recent systematic reviews, which primarily concentrated on fall prevention, by providing a broader perspective. It underscores the psychological benefits of VR, explores its integration with telerehabilitation, and examines applications specifically tailored for individuals with dementia. VR's ability to provide engaging, personalized, and safe rehabilitation experiences directly addresses critical challenges in geriatric care, such as declining motivation, poor adherence, and the need for holistic therapeutic strategies. Despite promising outcomes, several barriers to the widespread implementation of VR persist, including high initial costs, technological complexity, and adverse effects such as motion sickness. However, ongoing research and technological advancements are anticipated to mitigate these limitations. Future developments—particularly those focusing on telerehabilitation platforms, specialized cognitive programs, and rigorous cost-effectiveness analyses—will be essential for facilitating broader adoption. In summary, the current evidence strongly supports the use of VR as a valuable and innovative tool in contemporary geriatric rehabilitation. Its integration into clinical practice offers a unique opportunity to overcome the longstanding limitations of traditional methods while enhancing patient outcomes and quality of life in aging populations.
Ethical responsibilitiesThis review article adheres to the ethical standards required for academic publishing. No human or animal participants were directly involved in the preparation of this manuscript. The content presented is based entirely on previously published literature, and proper citations have been provided throughout the text.
FundingNo funding.
Conflict of interestThe authors declare no conflict of interest related to the content of this article.



